Added reverse portrait reader rotation
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@ -10,6 +10,7 @@ enum class OrientationType(val prefValue: Int, val flag: Int, @StringRes val str
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DEFAULT(0, ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED, R.string.label_default, R.drawable.ic_screen_rotation_24dp, 0x00000000),
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DEFAULT(0, ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED, R.string.label_default, R.drawable.ic_screen_rotation_24dp, 0x00000000),
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FREE(1, ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED, R.string.rotation_free, R.drawable.ic_screen_rotation_24dp, 0x00000008),
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FREE(1, ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED, R.string.rotation_free, R.drawable.ic_screen_rotation_24dp, 0x00000008),
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PORTRAIT(2, ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT, R.string.rotation_portrait, R.drawable.ic_stay_current_portrait_24dp, 0x00000010),
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PORTRAIT(2, ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT, R.string.rotation_portrait, R.drawable.ic_stay_current_portrait_24dp, 0x00000010),
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REVERSE_PORTRAIT(6, ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT, R.string.rotation_reverse_portrait, R.drawable.ic_stay_current_portrait_24dp, 0x00000030),
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LANDSCAPE(3, ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE, R.string.rotation_landscape, R.drawable.ic_stay_current_landscape_24dp, 0x00000018),
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LANDSCAPE(3, ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE, R.string.rotation_landscape, R.drawable.ic_stay_current_landscape_24dp, 0x00000018),
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LOCKED_PORTRAIT(4, ActivityInfo.SCREEN_ORIENTATION_PORTRAIT, R.string.rotation_force_portrait, R.drawable.ic_screen_lock_portrait_24dp, 0x00000020),
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LOCKED_PORTRAIT(4, ActivityInfo.SCREEN_ORIENTATION_PORTRAIT, R.string.rotation_force_portrait, R.drawable.ic_screen_lock_portrait_24dp, 0x00000020),
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LOCKED_LANDSCAPE(5, ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE, R.string.rotation_force_landscape, R.drawable.ic_screen_lock_landscape_24dp, 0x00000028);
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LOCKED_LANDSCAPE(5, ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE, R.string.rotation_force_landscape, R.drawable.ic_screen_lock_landscape_24dp, 0x00000028);
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@ -78,6 +78,7 @@ class SettingsReaderController : SettingsController() {
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entriesRes = arrayOf(
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entriesRes = arrayOf(
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R.string.rotation_free,
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R.string.rotation_free,
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R.string.rotation_portrait,
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R.string.rotation_portrait,
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R.string.rotation_reverse_portrait,
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R.string.rotation_landscape,
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R.string.rotation_landscape,
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R.string.rotation_force_portrait,
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R.string.rotation_force_portrait,
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R.string.rotation_force_landscape,
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R.string.rotation_force_landscape,
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@ -364,6 +364,7 @@
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<string name="rotation_type">Rotation type</string>
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<string name="rotation_type">Rotation type</string>
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<string name="rotation_free">Free</string>
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<string name="rotation_free">Free</string>
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<string name="rotation_portrait">Portrait</string>
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<string name="rotation_portrait">Portrait</string>
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<string name="rotation_reverse_portrait">Reverse portrait</string>
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<string name="rotation_landscape">Landscape</string>
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<string name="rotation_landscape">Landscape</string>
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<string name="rotation_force_portrait">Locked portrait</string>
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<string name="rotation_force_portrait">Locked portrait</string>
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<string name="rotation_force_landscape">Locked landscape</string>
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<string name="rotation_force_landscape">Locked landscape</string>
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