Use OutlineSpan approach from CarlosEsco/Neko to avoid infinite redraws
Based on work by @arsonistAnt: 1876f850f6
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@ -2,15 +2,14 @@ package eu.kanade.tachiyomi.ui.reader
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import android.annotation.SuppressLint
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import android.annotation.SuppressLint
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import android.content.Context
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import android.content.Context
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import android.graphics.Canvas
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import android.graphics.Color
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import android.graphics.Color
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import android.graphics.Paint
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import androidx.appcompat.widget.AppCompatTextView
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import android.text.Spannable
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import android.text.Spannable
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import android.text.SpannableString
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import android.text.SpannableString
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import android.text.style.ScaleXSpan
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import android.text.style.ScaleXSpan
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import android.util.AttributeSet
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import android.util.AttributeSet
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import android.widget.TextView
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import android.widget.TextView
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import androidx.appcompat.widget.AppCompatTextView
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import eu.kanade.tachiyomi.widget.OutlineSpan
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/**
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/**
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* Page indicator found at the bottom of the reader
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* Page indicator found at the bottom of the reader
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@ -20,19 +19,8 @@ class PageIndicatorTextView(
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attrs: AttributeSet? = null
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attrs: AttributeSet? = null
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) : AppCompatTextView(context, attrs) {
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) : AppCompatTextView(context, attrs) {
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private val fillColor = Color.rgb(235, 235, 235)
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init {
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private val strokeColor = Color.rgb(45, 45, 45)
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setTextColor(fillColor)
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override fun onDraw(canvas: Canvas) {
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textColorField.set(this, strokeColor)
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paint.strokeWidth = 4f
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paint.style = Paint.Style.STROKE
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super.onDraw(canvas)
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textColorField.set(this, fillColor)
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paint.strokeWidth = 0f
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paint.style = Paint.Style.FILL
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super.onDraw(canvas)
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}
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}
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@SuppressLint("SetTextI18n")
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@SuppressLint("SetTextI18n")
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@ -42,20 +30,26 @@ class PageIndicatorTextView(
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val currText = " $text "
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val currText = " $text "
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// Also add a bit of spacing between each character, as the stroke overlaps them
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// Also add a bit of spacing between each character, as the stroke overlaps them
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val finalText = SpannableString(currText.asIterable().joinToString("\u00A0"))
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val finalText = SpannableString(currText.asIterable().joinToString("\u00A0")).apply {
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// Apply text outline
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setSpan(spanOutline, 1, length-1, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE)
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for (i in 1..finalText.lastIndex step 2) {
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for (i in 1..lastIndex step 2) {
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finalText.setSpan(ScaleXSpan(0.1f), i, i + 1, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE)
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setSpan(ScaleXSpan(0.2f), i, i + 1, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE)
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}
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}
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}
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super.setText(finalText, TextView.BufferType.SPANNABLE)
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super.setText(finalText, TextView.BufferType.SPANNABLE)
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}
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}
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private companion object {
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private companion object {
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// We need to use reflection to set the text color instead of using [setTextColor],
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private val fillColor = Color.rgb(235, 235, 235)
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// otherwise the view is invalidated inside [onDraw] and there's an infinite loop
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private val strokeColor = Color.rgb(45, 45, 45)
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val textColorField = TextView::class.java.getDeclaredField("mCurTextColor").apply {
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isAccessible = true
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// A span object with text outlining properties
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}!!
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val spanOutline = OutlineSpan(
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strokeColor = strokeColor,
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strokeWidth = 4f
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)
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}
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}
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}
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}
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57
app/src/main/java/eu/kanade/tachiyomi/widget/OutlineSpan.kt
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57
app/src/main/java/eu/kanade/tachiyomi/widget/OutlineSpan.kt
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@ -0,0 +1,57 @@
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package eu.kanade.tachiyomi.widget
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import android.graphics.Canvas
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import android.graphics.Paint
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import android.text.style.ReplacementSpan
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import androidx.annotation.ColorInt
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import androidx.annotation.Dimension
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/**
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* Source: https://github.com/santaevpavel
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*
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* A class that draws the outlines of a text when given a stroke color and stroke width.
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*/
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class OutlineSpan(
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@ColorInt private val strokeColor: Int,
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@Dimension private val strokeWidth: Float
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) : ReplacementSpan() {
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override fun getSize(
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paint: Paint,
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text: CharSequence,
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start: Int,
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end: Int,
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fm: Paint.FontMetricsInt?
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): Int {
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return paint.measureText(text.toString().substring(start until end)).toInt()
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}
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override fun draw(
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canvas: Canvas,
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text: CharSequence,
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start: Int,
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end: Int,
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x: Float,
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top: Int,
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y: Int,
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bottom: Int,
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paint: Paint
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) {
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val originTextColor = paint.color
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paint.apply {
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color = strokeColor
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style = Paint.Style.STROKE
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this.strokeWidth = this@OutlineSpan.strokeWidth
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}
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canvas.drawText(text, start, end, x, y.toFloat(), paint)
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paint.apply {
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color = originTextColor
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style = Paint.Style.FILL
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}
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canvas.drawText(text, start, end, x, y.toFloat(), paint)
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}
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}
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