開通精英戰令
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package com.yunbao.common.dialog;
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import android.content.Context;
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import androidx.annotation.NonNull;
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import com.lxj.xpopup.core.CenterPopupView;
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import com.yunbao.common.R;
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public class ActivateEliteBattleOrderPopupWindow extends CenterPopupView {
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public ActivateEliteBattleOrderPopupWindow(@NonNull Context context) {
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super(context);
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}
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@Override
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protected int getImplLayoutId() {
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return R.layout.activate_elite_battle_order_popup;
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}
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// 执行初始化操作,比如:findView,设置点击,或者任何你弹窗内的业务逻辑
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@Override
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protected void onCreate() {
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super.onCreate();
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}
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}
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105
common/src/main/res/layout/activate_elite_battle_order_popup.xml
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common/src/main/res/layout/activate_elite_battle_order_popup.xml
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<?xml version="1.0" encoding="utf-8"?>
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<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
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android:layout_width="match_parent"
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android:layout_height="300dp"
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android:layout_marginStart="17dp"
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android:layout_marginEnd="17dp"
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android:background="@drawable/background_order_dialog"
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android:orientation="vertical">
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<ImageView
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android:layout_width="211dp"
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android:layout_height="27dp"
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android:layout_gravity="center"
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android:layout_marginTop="39dp"
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android:src="@mipmap/icon_activate_the_elite_battle_order" />
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<LinearLayout
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_marginStart="15dp"
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android:layout_marginTop="28dp"
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android:layout_marginEnd="15dp">
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<LinearLayout
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android:layout_width="0dp"
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android:layout_height="wrap_content"
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android:layout_weight="1"
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android:gravity="center"
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android:orientation="vertical">
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<ImageView
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android:layout_width="50dp"
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android:layout_height="50dp"
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android:src="@mipmap/icon_war_order_diamond" />
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<TextView
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android:layout_width="71dp"
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android:layout_height="wrap_content"
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android:layout_marginTop="8dp"
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android:gravity="center"
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android:text="@string/gift_overvalue"
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android:textColor="#CE2BFF"
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android:textSize="14sp" />
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</LinearLayout>
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<LinearLayout
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android:layout_width="0dp"
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android:layout_height="wrap_content"
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android:layout_weight="1"
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android:gravity="center"
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android:orientation="vertical">
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<ImageView
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android:layout_width="50dp"
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android:layout_height="50dp"
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android:src="@mipmap/icon_order_score" />
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<TextView
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_marginTop="8dp"
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android:text="@string/more_integral"
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android:textColor="#CE2BFF"
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android:textSize="14sp" />
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</LinearLayout>
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<LinearLayout
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android:layout_width="0dp"
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android:layout_height="wrap_content"
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android:layout_weight="1"
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android:gravity="center"
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android:orientation="vertical">
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<ImageView
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android:layout_width="50dp"
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android:layout_height="50dp"
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android:src="@mipmap/icon_war_order_gift" />
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<TextView
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android:layout_width="100dp"
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android:layout_height="wrap_content"
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android:layout_marginTop="8dp"
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android:gravity="center"
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android:text="@string/unlock_more_gifts"
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android:textColor="#CE2BFF"
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android:textSize="14sp" />
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</LinearLayout>
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</LinearLayout>
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<TextView
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_gravity="center"
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android:layout_marginTop="12dp"
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android:text="@string/has_reached_level_after_opening"
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android:textColor="#0D21B2"
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android:textSize="13sp" />
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<Button
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android:layout_width="152dp"
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android:layout_height="72dp"
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android:layout_gravity="center"
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android:layout_marginTop="10dp"
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android:background="@mipmap/button_war_order" />
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</LinearLayout>
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After Width: | Height: | Size: 33 KiB |
BIN
common/src/main/res/mipmap-xxhdpi/button_war_order.png
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common/src/main/res/mipmap-xxhdpi/button_war_order.png
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After Width: | Height: | Size: 93 KiB |
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After Width: | Height: | Size: 32 KiB |
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common/src/main/res/mipmap-xxhdpi/icon_order_score.png
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common/src/main/res/mipmap-xxhdpi/icon_order_score.png
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After Width: | Height: | Size: 22 KiB |
BIN
common/src/main/res/mipmap-xxhdpi/icon_war_order_diamond.png
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BIN
common/src/main/res/mipmap-xxhdpi/icon_war_order_diamond.png
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After Width: | Height: | Size: 17 KiB |
BIN
common/src/main/res/mipmap-xxhdpi/icon_war_order_gift.png
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BIN
common/src/main/res/mipmap-xxhdpi/icon_war_order_gift.png
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After Width: | Height: | Size: 22 KiB |
@ -1393,5 +1393,7 @@ Limited ride And limited avatar frame</string>
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<string name="conversion_quantity_need_of_use1">1.One star coin can be exchanged for one ticket. You can customize the exchange quantity according to your needs. Once the ticket is exchanged, it cannot be revoked. Please confirm in advance;</string>
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<string name="conversion_quantity_need_of_use1">1.One star coin can be exchanged for one ticket. You can customize the exchange quantity according to your needs. Once the ticket is exchanged, it cannot be revoked. Please confirm in advance;</string>
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<string name="conversion_quantity_need_of_use2">2.One ticket can be used to watch one episode of a short drama. After successful redemption, you can return to the viewing page and use the ticket to continue watching the movie;</string>
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<string name="conversion_quantity_need_of_use2">2.One ticket can be used to watch one episode of a short drama. After successful redemption, you can return to the viewing page and use the ticket to continue watching the movie;</string>
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<string name="conversion_quantity_need_of_use3">3.Ticket prohibit illegal activities such as offline trading and acquisitions, and PDLIVE will crack down severely on various profit-making trading activities.</string>
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<string name="conversion_quantity_need_of_use3">3.Ticket prohibit illegal activities such as offline trading and acquisitions, and PDLIVE will crack down severely on various profit-making trading activities.</string>
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<string name="rule_of_war_hint1">1. When the BattlePass is activated, completing the BattlePass task and increasing the BattlePass level can earn a large amount of level rewards.\n</string>
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<string name="rule_of_war_hint2">2. All users can unlock the regular version for free, and when the BattlePass is activated, they can upgrade to the elite version and the luxury version at any time, and receive rich additional exclusive rewards.\n</string>
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</resources>
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</resources>
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@ -1390,4 +1390,10 @@
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<string name="conversion_quantity_need_of_use1">1.1星幣兌換1張觀影券,您可以根據需求自定義兌換數量,觀影券一經兌換不可撤銷,請提前確認;</string>
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<string name="conversion_quantity_need_of_use1">1.1星幣兌換1張觀影券,您可以根據需求自定義兌換數量,觀影券一經兌換不可撤銷,請提前確認;</string>
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<string name="conversion_quantity_need_of_use2">2.1張觀影券可觀看一集短劇,兌換成功後即可返回觀影頁面,使用觀影券繼續觀看影片;</string>
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<string name="conversion_quantity_need_of_use2">2.1張觀影券可觀看一集短劇,兌換成功後即可返回觀影頁面,使用觀影券繼續觀看影片;</string>
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<string name="conversion_quantity_need_of_use3">3.觀影券禁止線下交易、收購等不正當行為,PDLIVE將對各類以盈利為目的的交易行為進行嚴厲打擊。</string>
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<string name="conversion_quantity_need_of_use3">3.觀影券禁止線下交易、收購等不正當行為,PDLIVE將對各類以盈利為目的的交易行為進行嚴厲打擊。</string>
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<string name="rule_of_war_hint1">1.戰令開啟時,完成戰令任務,提升戰令等級,可 獲得大量等級獎勵。</string>
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<string name="rule_of_war_hint2">2.所有用戶免費解鎖普通版,戰令開啟時隨時可進 階為精英版和尊享版,獲得豐厚額外專屬獎勵。</string>
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<string name="rule_of_war_hint3">3.三種戰令都會獎勵積分,可在兌換商城中兌換心 儀的寶貝,部分寶貝兌換有戰令等級要求或兌換數 量限制。</string>
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<string name="rule_of_war_hint4">4.每日任務0點刷新,未完成任務進度不再累計, 每季任務將會在新一季戰令開啟時刷新。</string>
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<string name="rule_of_war_hint5">5.任務達成時需主動領取經驗,未领取經驗將會在 任務刷新時自动领取。</string>
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<string name="rule_of_war_hint6">6.活動最終解釋權歸PDLIVE所有。</string>
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</resources>
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</resources>
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@ -1389,4 +1389,10 @@
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<string name="conversion_quantity_need_of_use1">1.1星幣兌換1張觀影券,您可以根據需求自定義兌換數量,觀影券一經兌換不可撤銷,請提前確認;</string>
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<string name="conversion_quantity_need_of_use1">1.1星幣兌換1張觀影券,您可以根據需求自定義兌換數量,觀影券一經兌換不可撤銷,請提前確認;</string>
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<string name="conversion_quantity_need_of_use2">2.1張觀影券可觀看一集短劇,兌換成功後即可返回觀影頁面,使用觀影券繼續觀看影片;</string>
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<string name="conversion_quantity_need_of_use2">2.1張觀影券可觀看一集短劇,兌換成功後即可返回觀影頁面,使用觀影券繼續觀看影片;</string>
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<string name="conversion_quantity_need_of_use3">3.觀影券禁止線下交易、收購等不正當行為,PDLIVE將對各類以盈利為目的的交易行為進行嚴厲打擊。</string>
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<string name="conversion_quantity_need_of_use3">3.觀影券禁止線下交易、收購等不正當行為,PDLIVE將對各類以盈利為目的的交易行為進行嚴厲打擊。</string>
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<string name="rule_of_war_hint1">1.戰令開啟時,完成戰令任務,提升戰令等級,可 獲得大量等級獎勵。</string>
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<string name="rule_of_war_hint2">2.所有用戶免費解鎖普通版,戰令開啟時隨時可進 階為精英版和尊享版,獲得豐厚額外專屬獎勵。</string>
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<string name="rule_of_war_hint3">3.三種戰令都會獎勵積分,可在兌換商城中兌換心 儀的寶貝,部分寶貝兌換有戰令等級要求或兌換數 量限制。</string>
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<string name="rule_of_war_hint4">4.每日任務0點刷新,未完成任務進度不再累計, 每季任務將會在新一季戰令開啟時刷新。</string>
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<string name="rule_of_war_hint5">5.任務達成時需主動領取經驗,未领取經驗將會在 任務刷新時自动领取。</string>
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<string name="rule_of_war_hint6">6.活動最終解釋權歸PDLIVE所有。</string>
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</resources>
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</resources>
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@ -1389,5 +1389,11 @@
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<string name="conversion_quantity_need_of_use1">1.1星幣兌換1張觀影券,您可以根據需求自定義兌換數量,觀影券一經兌換不可撤銷,請提前確認;</string>
|
<string name="conversion_quantity_need_of_use1">1.1星幣兌換1張觀影券,您可以根據需求自定義兌換數量,觀影券一經兌換不可撤銷,請提前確認;</string>
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<string name="conversion_quantity_need_of_use2">2.1張觀影券可觀看一集短劇,兌換成功後即可返回觀影頁面,使用觀影券繼續觀看影片;</string>
|
<string name="conversion_quantity_need_of_use2">2.1張觀影券可觀看一集短劇,兌換成功後即可返回觀影頁面,使用觀影券繼續觀看影片;</string>
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||||||
<string name="conversion_quantity_need_of_use3">3.觀影券禁止線下交易、收購等不正當行為,PDLIVE將對各類以盈利為目的的交易行為進行嚴厲打擊。</string>
|
<string name="conversion_quantity_need_of_use3">3.觀影券禁止線下交易、收購等不正當行為,PDLIVE將對各類以盈利為目的的交易行為進行嚴厲打擊。</string>
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<string name="rule_of_war_hint1">1.戰令開啟時,完成戰令任務,提升戰令等級,可 獲得大量等級獎勵。</string>
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<string name="rule_of_war_hint2">2.所有用戶免費解鎖普通版,戰令開啟時隨時可進 階為精英版和尊享版,獲得豐厚額外專屬獎勵。</string>
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<string name="rule_of_war_hint3">3.三種戰令都會獎勵積分,可在兌換商城中兌換心 儀的寶貝,部分寶貝兌換有戰令等級要求或兌換數 量限制。</string>
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<string name="rule_of_war_hint4">4.每日任務0點刷新,未完成任務進度不再累計, 每季任務將會在新一季戰令開啟時刷新。</string>
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<string name="rule_of_war_hint5">5.任務達成時需主動領取經驗,未领取經驗將會在 任務刷新時自动领取。</string>
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<string name="rule_of_war_hint6">6.活動最終解釋權歸PDLIVE所有。</string>
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</resources>
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</resources>
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@ -1398,10 +1398,14 @@ Limited ride And limited avatar frame</string>
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<string name="conversion_quantity_need_of_use3">3.Ticket prohibit illegal activities such as offline trading and acquisitions, and PDLIVE will crack down severely on various profit-making trading activities.</string>
|
<string name="conversion_quantity_need_of_use3">3.Ticket prohibit illegal activities such as offline trading and acquisitions, and PDLIVE will crack down severely on various profit-making trading activities.</string>
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<string name="upgrade_elite">升級精英/尊享戰令</string>
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<string name="upgrade_elite">升級精英/尊享戰令</string>
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<string name="upgrade_elite2">可領取海量積分,兌換更多獎勵</string>
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<string name="upgrade_elite2">可領取海量積分,兌換更多獎勵</string>
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<string name="rule_of_war_hint1">1.戰令開啟時,完成戰令任務,提升戰令等級,可 獲得大量等級獎勵。</string>
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<string name="rule_of_war_hint1">1. When the BattlePass is activated, completing the BattlePass task and increasing the BattlePass level can earn a large amount of level rewards.\n</string>
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<string name="rule_of_war_hint2">2.所有用戶免費解鎖普通版,戰令開啟時隨時可進 階為精英版和尊享版,獲得豐厚額外專屬獎勵。</string>
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<string name="rule_of_war_hint2">2. All users can unlock the regular version for free, and when the BattlePass is activated, they can upgrade to the elite version and the luxury version at any time, and receive rich additional exclusive rewards.\n</string>
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<string name="rule_of_war_hint3">3.三種戰令都會獎勵積分,可在兌換商城中兌換心 儀的寶貝,部分寶貝兌換有戰令等級要求或兌換數 量限制。</string>
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<string name="rule_of_war_hint3">3.三種戰令都會獎勵積分,可在兌換商城中兌換心 儀的寶貝,部分寶貝兌換有戰令等級要求或兌換數 量限制。</string>
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<string name="rule_of_war_hint4">4.每日任務0點刷新,未完成任務進度不再累計, 每季任務將會在新一季戰令開啟時刷新。</string>
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<string name="rule_of_war_hint4">4.每日任務0點刷新,未完成任務進度不再累計, 每季任務將會在新一季戰令開啟時刷新。</string>
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<string name="rule_of_war_hint5">5.任務達成時需主動領取經驗,未领取經驗將會在 任務刷新時自动领取。</string>
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<string name="rule_of_war_hint5">5.任務達成時需主動領取經驗,未领取經驗將會在 任務刷新時自动领取。</string>
|
||||||
<string name="rule_of_war_hint6">6.活動最終解釋權歸PDLIVE所有。</string>
|
<string name="rule_of_war_hint6">6.活動最終解釋權歸PDLIVE所有。</string>
|
||||||
|
<string name="more_integral">更多積分</string>
|
||||||
|
<string name="gift_overvalue">禮物價值超 200%</string>
|
||||||
|
<string name="unlock_more_gifts">解鎖更多禮物 和全套珍稀裝扮</string>
|
||||||
|
<string name="has_reached_level_after_opening">開通后已達到等級的獎勵將會自動解鎖!</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
@ -34,6 +34,7 @@ import com.yunbao.common.CommonAppConfig;
|
|||||||
import com.yunbao.common.Constants;
|
import com.yunbao.common.Constants;
|
||||||
import com.yunbao.common.HtmlConfig;
|
import com.yunbao.common.HtmlConfig;
|
||||||
import com.yunbao.common.bean.LiveBean;
|
import com.yunbao.common.bean.LiveBean;
|
||||||
|
import com.yunbao.common.dialog.ActivateEliteBattleOrderPopupWindow;
|
||||||
import com.yunbao.common.dialog.PromotionElitePopupWindow;
|
import com.yunbao.common.dialog.PromotionElitePopupWindow;
|
||||||
import com.yunbao.common.dialog.RuleOfWarPopupWindow;
|
import com.yunbao.common.dialog.RuleOfWarPopupWindow;
|
||||||
import com.yunbao.common.event.JavascriptInterfaceEvent;
|
import com.yunbao.common.event.JavascriptInterfaceEvent;
|
||||||
@ -390,8 +391,7 @@ public class MainHomeCommunityViewHolder extends AbsMainHomeChildViewHolder impl
|
|||||||
new XPopup.Builder(mContext)
|
new XPopup.Builder(mContext)
|
||||||
.enableDrag(false)
|
.enableDrag(false)
|
||||||
.maxWidth(DeviceUtils.getScreenHeight((Activity) mContext) - DpUtil.dp2px(34))
|
.maxWidth(DeviceUtils.getScreenHeight((Activity) mContext) - DpUtil.dp2px(34))
|
||||||
.asCustom(new RuleOfWarPopupWindow(mContext))
|
.asCustom(new ActivateEliteBattleOrderPopupWindow(mContext)) .show();
|
||||||
.show();
|
|
||||||
|
|
||||||
// LiveNetManager.get(mContext).
|
// LiveNetManager.get(mContext).
|
||||||
// getCoolConfig(new com.yunbao.common.http.base.HttpCallback<CoolConfig>() {
|
// getCoolConfig(new com.yunbao.common.http.base.HttpCallback<CoolConfig>() {
|
||||||
|
Loading…
Reference in New Issue
Block a user