方块大师游戏fromUid先不写死了,是厂商问题

This commit is contained in:
老皮 2024-10-09 16:36:07 +08:00
parent c1ef54e7b1
commit a95068e7e5

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@ -370,10 +370,10 @@ public class SudFSMMGDecorator implements ISudFSMMG {
mgCommonGameCreateOrder.gameRoomId = gameRoomId; mgCommonGameCreateOrder.gameRoomId = gameRoomId;
mgCommonGameCreateOrder.userId = userId; mgCommonGameCreateOrder.userId = userId;
mgCommonGameCreateOrder.dataJson = dataJson; mgCommonGameCreateOrder.dataJson = dataJson;
if (1800792634548629505L == gameId){ /* if (1800792634548629505L == gameId){
// 如果是方块大师formID写死为自己 // 如果是方块大师formID写死为自己
mgCommonGameCreateOrder.fromUid = mgCommonGameCreateOrder.toUid; mgCommonGameCreateOrder.fromUid = mgCommonGameCreateOrder.toUid;
} }*/
} }
Log.i(TAG, "onGameStateChange: " + dataJson); Log.i(TAG, "onGameStateChange: " + dataJson);