添加新接口扣款添加星币筛选
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@ -205,6 +205,9 @@ public class SudGameActivity extends AbsActivity {
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}
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});
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break;
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case SudMGPMGState.MG_COMMON_GAME_STATE:
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LiveNetManager.get(mContext).deductMoney( mCreateSudRoomModel.getSudGameRoomId());
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break;
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}
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}
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@ -42,6 +42,17 @@ public class SudRoomListModel extends BaseModel {
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private String sex;
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@SerializedName("sud_game_icon")
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private String sudgameicon;
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@SerializedName("currency_type")
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private String currencyType;
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public String getCurrencyType() {
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return currencyType;
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}
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public SudRoomListModel setCurrencyType(String currencyType) {
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this.currencyType = currencyType;
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return this;
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}
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public String getSudgameicon() {
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return sudgameicon;
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@ -93,8 +93,8 @@ public class CreateSudGamePopup extends BottomPopupView {
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private void initDate() {
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currencyTypeName = getContext().getString(R.string.golden_bean);
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userName = IMLoginManager.get(getContext()).getUserInfo().getUserNicename();
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roomNames.add(WordUtil.isNewZh() ? "一起玩吧!" : "Let's play together!");
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roomNames.add(WordUtil.isNewZh() ? "來戰斗吧!" : "Let's fight!");
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roomNames.add(WordUtil.isNewZh() ? "壹起玩吧!" : "Let's play together!");
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roomNames.add(WordUtil.isNewZh() ? "來戰鬥吧!" : "Let's fight!");
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roomNames.add(WordUtil.isNewZh() ? "決戰到天亮 " : "Fight until dawn");
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roomNames.add(WordUtil.isNewZh() ? "在線等遊戲夥伴~" : "Waiting for game partners~");
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roomNames.add(WordUtil.isNewZh() ? userName + "的房间 " : userName + "‘s room");
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@ -52,7 +52,7 @@ public class SudGameListPopup extends BottomPopupView {
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private TextView gameTitle, sillTitle, houseOwnerTitle;
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private String id = "0", mLiveUid;
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private int page = 0;
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private String mSill = "0,0", mSillName, roomHolderType = "0", roomHolderTypeName;
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private String mSill = "0,0,0", mSillName, roomHolderType = "0", roomHolderTypeName;
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private CommonRefreshView mRefreshView;
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private SudGameListAdapter sudGameListAdapter;
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@ -116,13 +116,17 @@ public class SudGameListSelectPopup extends AttachPopupView {
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selectString.add(getContext().getString(R.string.interactive_game_create_unlimited));
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selectString.add(getContext().getString(R.string.interactive_game_create_0_1));
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selectString.add(getContext().getString(R.string.interactive_game_create_1_2));
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selectString.add(getContext().getString(R.string.interactive_game_create_2_5));
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selectString.add(getContext().getString(R.string.interactive_game_create_5));
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selectSill.put(getContext().getString(R.string.interactive_game_create_unlimited), "0,0");
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selectSill.put(getContext().getString(R.string.interactive_game_create_0_1), "0,1");
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selectSill.put(getContext().getString(R.string.interactive_game_create_1_2), "1,2");
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selectSill.put(getContext().getString(R.string.interactive_game_create_2_5), "2,5");
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selectSill.put(getContext().getString(R.string.interactive_game_create_5), "5,0");
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selectString.add(getContext().getString(R.string.room_sill0_100));
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selectString.add(getContext().getString(R.string.room_sill100_500));
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selectString.add(getContext().getString(R.string.room_sill500_m));
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selectSill.put(getContext().getString(R.string.interactive_game_create_unlimited), "0,0,0");
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selectSill.put(getContext().getString(R.string.interactive_game_create_0_1), "0,1,3");
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selectSill.put(getContext().getString(R.string.interactive_game_create_1_2), "1,5,3");
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selectSill.put(getContext().getString(R.string.interactive_game_create_5), "5,0,3");
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selectSill.put(getContext().getString(R.string.room_sill0_100), "0,1,2");
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selectSill.put(getContext().getString(R.string.room_sill100_500), "1,5,2");
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selectSill.put(getContext().getString(R.string.room_sill500_m), "5,0,2");
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index = 0;
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for (int i = 0; i < selectString.size(); i++) {
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if (TextUtils.equals(mSill, selectString.get(i))) {
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@ -1056,4 +1056,9 @@ public interface PDLiveApi {
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@Query("mg_id") String mgId,
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@Query("room_id") String roomId
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);
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@GET("/api/public/?service=Sudgameserver.deductMoney")
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Observable<ResponseModel<Object>> deductMoney(
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@Query("room_id") String roomId
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);
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}
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@ -74,7 +74,6 @@ import io.reactivex.android.schedulers.AndroidSchedulers;
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import io.reactivex.disposables.Disposable;
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import io.reactivex.functions.Consumer;
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import io.reactivex.schedulers.Schedulers;
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import retrofit2.http.Query;
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/**
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@ -2316,6 +2315,24 @@ public class LiveNetManager {
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}).isDisposed();
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}
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public void deductMoney(String roomId) {
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API.get().pdLiveApi(mContext)
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.deductMoney(roomId)
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.subscribeOn(Schedulers.io())
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.observeOn(AndroidSchedulers.mainThread())
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.subscribe(new Consumer<ResponseModel<Object>>() {
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@Override
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public void accept(ResponseModel<Object> objectResponseModel) throws Exception {
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}
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}, new Consumer<Throwable>() {
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@Override
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public void accept(Throwable throwable) throws Exception {
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}
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}).isDisposed();
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}
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public void gameStartCheckRemainingBalance(String mgId, String roomId, HttpCallback<CheckRemainingBalance> callback) {
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API.get().pdLiveApi(mContext)
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.gameStartCheckRemainingBalance(mgId, roomId)
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@ -4,6 +4,7 @@ import android.app.Activity;
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import android.os.Handler;
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import android.os.Looper;
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import android.text.TextUtils;
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import android.util.Log;
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import android.view.View;
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import android.view.ViewTreeObserver;
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import android.widget.Toast;
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@ -280,6 +281,7 @@ public abstract class BaseGameViewModel implements SudFSMMGListener {
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@Override
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public void onGameLog(String str) {
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SudFSMMGListener.super.onGameLog(str);
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Log.e("onGameStarted", "游戏日志:" + str);
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}
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/**
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@ -288,6 +290,7 @@ public abstract class BaseGameViewModel implements SudFSMMGListener {
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*/
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@Override
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public void onGameStarted() {
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Log.e("onGameStarted", "游戏开始--------------------");
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}
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/**
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@ -227,8 +227,12 @@ public class SudFSMMGDecorator implements ISudFSMMG {
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}
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break;
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case SudMGPMGState.MG_COMMON_GAME_STATE: // 10. 游戏状态
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Log.e("onGameStateChange", "mg_common_game_state:::::" + "dataJson:::::"+dataJson);
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SudMGPMGState.MGCommonGameState mgCommonGameState = SudJsonUtils.fromJson(dataJson, SudMGPMGState.MGCommonGameState.class);
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sudFSMMGCache.onGameMGCommonGameState(mgCommonGameState);
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if (mgCommonGameState.gameState==2){
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Bus.get().post(new CheckRemainingBalanceEvent().setSudMGPMGState(SudMGPMGState.MG_COMMON_GAME_STATE));
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}
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if (listener == null) {
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ISudFSMStateHandleUtils.handleSuccess(handle);
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} else {
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@ -817,7 +821,7 @@ public class SudFSMMGDecorator implements ISudFSMMG {
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if (listener != null && listener.onPlayerStateChange(handle, userId, state, dataJson)) {
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return;
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}
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Log.e("SudFSMMGDecorator", "userId:" + userId + " state:" + state + " dataJson:" + dataJson);
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Log.e("onPlayerStateChange", "userId:" + userId + " state:" + state + " dataJson:" + dataJson);
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switch (state) {
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case SudMGPMGState.MG_COMMON_PLAYER_IN: // 1.加入状态(已修改)
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SudMGPMGState.MGCommonPlayerIn mgCommonPlayerIn = SudJsonUtils.fromJson(dataJson, SudMGPMGState.MGCommonPlayerIn.class);
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@ -95,7 +95,7 @@ public class LiveSudGameHistoryPopup extends BottomPopupView {
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@Override
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public void loadData(int p, HttpCallback callback) {
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page = p;
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LiveHttpUtil.gameRecord(sudGameId, currencyType, dateType, p - 1, callback);
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LiveHttpUtil.gameRecord(sudGameId, currencyType, dateType, p, callback);
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}
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@Override
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@ -1,6 +1,5 @@
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package com.yunbao.common.views;
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import android.text.TextUtils;
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import android.view.View;
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import android.widget.ImageView;
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import android.widget.TextView;
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@ -16,6 +15,7 @@ public class LiveSudGameHistoryViewHolder extends RecyclerView.ViewHolder {
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private TextView sudGameName, sudGameTime, sudGameUser, sudGameCoin;
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private ImageView sudGameType;
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public LiveSudGameHistoryViewHolder(@NonNull View itemView) {
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super(itemView);
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sudGameName = itemView.findViewById(R.id.sud_game_name);
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@ -32,20 +32,21 @@ public class LiveSudGameHistoryViewHolder extends RecyclerView.ViewHolder {
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if (model.getCurrencyType() == 3) {
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ImgLoader.display(itemView.getContext(), R.mipmap.gold_coin, sudGameType);
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} if (model.getCurrencyType()==2) {
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}
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if (model.getCurrencyType() == 2) {
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ImgLoader.display(itemView.getContext(), R.mipmap.icon_collectibles, sudGameType);
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}
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StringBuffer stringBuffer = new StringBuffer();
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for (int i = 0; i < model.getUserName().size(); i++) {
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if (i > model.getUserName().size() - 2) {
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stringBuffer.append(model.getUserName().get(i))
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.append("/");
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}
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if (stringBuffer.length() > 0) {
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sudGameUser.setText(stringBuffer.toString().substring(0, stringBuffer.toString().length() - 1));
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} else {
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stringBuffer.append(model.getUserName().get(i));
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sudGameUser.setText(stringBuffer.toString());
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}
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}
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sudGameUser.setText(stringBuffer.toString());
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}
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}
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@ -264,6 +264,9 @@ public class LiveSudGamePopup extends BottomPopupView {
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}
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});
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break;
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case SudMGPMGState.MG_COMMON_GAME_STATE:
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LiveNetManager.get(getContext()).deductMoney( mCreateSudRoomModel.getSudGameRoomId());
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break;
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}
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@ -41,7 +41,7 @@ public class SudGameListViewHolder extends RecyclerView.ViewHolder {
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private TextView roomName, playerWeAre, playerWeAre2, goldenBeanNumber;
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private RoundedImageView avatarList1, avatarList2, avatarList3, avatarList4, avatarList5;
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private ImageView gifImageView;
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private ImageView sex, game_icon;
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private ImageView sex, game_icon, gold_coin;
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public SudGameListViewHolder(@NonNull View itemView) {
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@ -58,6 +58,7 @@ public class SudGameListViewHolder extends RecyclerView.ViewHolder {
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avatarList3 = itemView.findViewById(R.id.avatar_list3);
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avatarList4 = itemView.findViewById(R.id.avatar_list4);
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avatarList5 = itemView.findViewById(R.id.avatar_list5);
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gold_coin = itemView.findViewById(R.id.gold_coin);
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sex = itemView.findViewById(R.id.sex);
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avatarList1.setVisibility(View.GONE);
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avatarList2.setVisibility(View.GONE);
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@ -78,6 +79,11 @@ public class SudGameListViewHolder extends RecyclerView.ViewHolder {
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} else if (TextUtils.equals(model.getSex(), "2")) {
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ImgLoader.display(itemView.getContext(), R.mipmap.icon_sex_woman, sex);
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}
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if (TextUtils.equals(model.getCurrencyType(), "2")) {
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ImgLoader.display(itemView.getContext(), R.mipmap.icon_collectibles, gold_coin);
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} else {
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ImgLoader.display(itemView.getContext(), R.mipmap.gold_coin, gold_coin);
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}
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ImgLoader.display(itemView.getContext(), model.getSudgameicon(), game_icon);
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ViewClicksAntiShake.clicksAntiShake(itemView.findViewById(R.id.layout), new ViewClicksAntiShake.ViewClicksCallBack() {
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@Override
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
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android:layout_width="match_parent"
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android:layout_height="555dp"
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android:layout_height="585dp"
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android:background="@mipmap/background_sud_history"
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android:orientation="vertical">
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@ -175,6 +175,7 @@
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android:textSize="12sp" />
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<ImageView
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android:id="@+id/gold_coin"
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android:layout_width="13dp"
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android:layout_height="13dp"
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android:layout_marginStart="2dp"
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@ -175,6 +175,7 @@
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android:textSize="12sp" />
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<ImageView
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android:id="@+id/gold_coin"
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android:layout_width="13dp"
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android:layout_height="13dp"
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android:layout_marginStart="2dp"
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
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android:layout_width="match_parent"
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android:layout_height="450dp"
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android:layout_height="500dp"
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android:background="@drawable/bg_live_sud_list"
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android:orientation="vertical">
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@ -1340,8 +1340,7 @@ Limited ride And limited avatar frame</string>
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<string name="interactive_game_create_gold_bean_quantity">Please enter the number of golden beans</string>
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<string name="interactive_game_create_unlimited">No limit</string>
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<string name="interactive_game_create_0_1">0K-1K beans</string>
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<string name="interactive_game_create_1_2">1K-2K beans</string>
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<string name="interactive_game_create_2_5">2K-5K beans</string>
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<string name="interactive_game_create_1_2">1K-5K beans</string>
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<string name="interactive_game_create_5">Above 5K beans</string>
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<string name="interactive_game_player">User</string>
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<string name="interactive_game_player_we_are">In a team of %s people, let\'s play together~</string>
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@ -1384,5 +1383,8 @@ Limited ride And limited avatar frame</string>
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<string name="sud_in_game_game_time">Time:</string>
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<string name="sud_in_game_game_record">Game Record</string>
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<string name="sud_in_game_random_name">Random</string>
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<string name="room_sill0_100">0-100 coins</string>
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<string name="room_sill100_500">100-500 coins</string>
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<string name="room_sill500_m">Above 500 coins</string>
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</resources>
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@ -1337,8 +1337,7 @@
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<string name="interactive_game_create_gold_bean_quantity">請選擇金豆數量</string>
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<string name="interactive_game_create_unlimited">不限</string>
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<string name="interactive_game_create_0_1">0K-1K金豆</string>
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<string name="interactive_game_create_1_2">1K-2K金豆</string>
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<string name="interactive_game_create_2_5">2K-5K金豆</string>
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<string name="interactive_game_create_1_2">1K-5K金豆</string>
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<string name="interactive_game_create_5">5K以上金豆</string>
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<string name="interactive_game_player">玩家</string>
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<string name="interactive_game_player_we_are">%s人組隊中,一起來玩吧</string>
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@ -1381,4 +1380,7 @@
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<string name="sud_in_game_game_time">時間:</string>
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<string name="sud_in_game_game_record">游戲記錄</string>
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<string name="sud_in_game_random_name">随机</string>
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<string name="room_sill0_100">0-100星幣</string>
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<string name="room_sill100_500">100-500星幣</string>
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<string name="room_sill500_m">500以上星幣</string>
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</resources>
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@ -1336,8 +1336,7 @@
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<string name="interactive_game_create_gold_bean_quantity">請選擇金豆數量</string>
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<string name="interactive_game_create_unlimited">不限</string>
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<string name="interactive_game_create_0_1">0K-1K金豆</string>
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<string name="interactive_game_create_1_2">1K-2K金豆</string>
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<string name="interactive_game_create_2_5">2K-5K金豆</string>
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<string name="interactive_game_create_1_2">1K-5K金豆</string>
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<string name="interactive_game_create_5">5K以上金豆</string>
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<string name="interactive_game_player">玩家</string>
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<string name="interactive_game_player_we_are">%s人組隊中,一起來玩吧</string>
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@ -1380,4 +1379,7 @@
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<string name="sud_in_game_game_time">時間:</string>
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<string name="sud_in_game_game_record">游戲記錄</string>
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<string name="sud_in_game_random_name">随机</string>
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<string name="room_sill0_100">0-100星幣</string>
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<string name="room_sill100_500">100-500星幣</string>
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<string name="room_sill500_m">500以上星幣</string>
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</resources>
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@ -1336,8 +1336,7 @@
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<string name="interactive_game_create_gold_bean_quantity">請選擇金豆數量</string>
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<string name="interactive_game_create_unlimited">不限</string>
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<string name="interactive_game_create_0_1">0K-1K金豆</string>
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<string name="interactive_game_create_1_2">1K-2K金豆</string>
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<string name="interactive_game_create_2_5">2K-5K金豆</string>
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<string name="interactive_game_create_1_2">1K-5K金豆</string>
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<string name="interactive_game_create_5">5K以上金豆</string>
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<string name="interactive_game_player">玩家</string>
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<string name="interactive_game_player_we_are">%s人組隊中,一起來玩吧</string>
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@ -1380,5 +1379,8 @@
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<string name="sud_in_game_game_time">時間:</string>
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<string name="sud_in_game_game_record">游戲記錄</string>
|
||||
<string name="sud_in_game_random_name">随机</string>
|
||||
<string name="room_sill0_100">0-100星幣</string>
|
||||
<string name="room_sill100_500">100-500星幣</string>
|
||||
<string name="room_sill500_m">500以上星幣</string>
|
||||
|
||||
</resources>
|
||||
|
@ -1343,8 +1343,7 @@ Limited ride And limited avatar frame</string>
|
||||
<string name="interactive_game_create_gold_bean_quantity">Please enter the number of golden beans</string>
|
||||
<string name="interactive_game_create_unlimited">No limit</string>
|
||||
<string name="interactive_game_create_0_1">0K-1K beans</string>
|
||||
<string name="interactive_game_create_1_2">1K-2K beans</string>
|
||||
<string name="interactive_game_create_2_5">2K-5K beans</string>
|
||||
<string name="interactive_game_create_1_2">1K-5K beans</string>
|
||||
<string name="interactive_game_create_5">Above 5K beans</string>
|
||||
<string name="interactive_game_player">User</string>
|
||||
<string name="interactive_game_player_we_are">In a team of %s people, let\'s play together~</string>
|
||||
@ -1387,4 +1386,7 @@ Limited ride And limited avatar frame</string>
|
||||
<string name="sud_in_game_rule_hint3">3. Users can customize the game threshold, which must be between 100 to 50000 gold beans or 10 to 1000 star coins, and the amount must be a multiple of 10;</string>
|
||||
<string name="sud_in_game_rule_hint4">4. At the beginning of the game, chips from participating users will be collected. After the game ends, 10% of the chips will be collected as tickets, and all remaining chips will be given to the winning users.In a draw, the corresponding chips will be deducted from the tickets and returned to the users;</string>
|
||||
<string name="sud_in_game_rule_hint5">5. The final interpretation right of the event belongs to PDLIVE.</string>
|
||||
<string name="room_sill0_100">0-100 coins</string>
|
||||
<string name="room_sill100_500">100-500 coins</string>
|
||||
<string name="room_sill500_m">Above 500 coins</string>
|
||||
</resources>
|
||||
|
@ -5,7 +5,7 @@ ext {
|
||||
minSdkVersion : 21,
|
||||
targetSdkVersion : 33,
|
||||
versionCode : 453,
|
||||
versionName : "6.6.2"
|
||||
versionName : "6.6.3"
|
||||
]
|
||||
manifestPlaceholders = [
|
||||
//正式、
|
||||
|
@ -66,7 +66,7 @@ public class MainHomeGameViewHolder extends AbsMainHomeChildViewHolder implement
|
||||
private TextView gameTitle, sillTitle, houseOwnerTitle;
|
||||
private long interactionID = 0;
|
||||
private List<CustomSidebarChildModel> customSidebarChildModels = new ArrayList<>();
|
||||
private String mSill = "0,0", mSillName, roomHolderType = "0", roomHolderTypeName;
|
||||
private String mSill = "0,0,0", mSillName, roomHolderType = "0", roomHolderTypeName;
|
||||
private long animDuration = 500;
|
||||
private String id = "0";
|
||||
private SudGameListAdapter sudGameListAdapter;
|
||||
@ -88,7 +88,7 @@ public class MainHomeGameViewHolder extends AbsMainHomeChildViewHolder implement
|
||||
public void init() {
|
||||
|
||||
initData();
|
||||
mSill = "0,0";
|
||||
mSill = "0,0,0";
|
||||
roomHolderType = "0";
|
||||
id = "0";
|
||||
roomGameArrow = (ImageView) findViewById(R.id.room_game_arrow);
|
||||
|
Loading…
Reference in New Issue
Block a user