游戏规则页面
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@ -34,7 +34,6 @@ import com.yunbao.common.http.live.LiveNetManager;
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import com.yunbao.common.manager.IMLoginManager;
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import com.yunbao.common.utils.Bus;
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import com.yunbao.common.utils.ToastUtil;
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import com.yunbao.common.views.LiveSudGamePopup;
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import com.yunbao.common.views.weight.ViewClicksAntiShake;
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import org.greenrobot.eventbus.Subscribe;
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@ -254,6 +253,16 @@ public class SudGameListPopup extends BottomPopupView {
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.asCustom(new CreateSudGamePopup(getContext(), customSidebarChildModels, false))
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.show();
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}
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});
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ViewClicksAntiShake.clicksAntiShake(findViewById(R.id.sud_rule_bottom), new ViewClicksAntiShake.ViewClicksCallBack() {
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@Override
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public void onViewClicks() {
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new XPopup.Builder(getContext())
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.enableDrag(false)
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.asCustom(new SudGameRuleBottom(getContext())).show();
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}
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});
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@ -0,0 +1,32 @@
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package com.yunbao.common.dialog;
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import android.content.Context;
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import androidx.annotation.NonNull;
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import com.lxj.xpopup.core.BottomPopupView;
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import com.yunbao.common.R;
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import com.yunbao.common.views.weight.ViewClicksAntiShake;
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public class SudGameRuleBottom extends BottomPopupView {
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public SudGameRuleBottom(@NonNull Context context) {
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super(context);
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}
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@Override
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protected int getImplLayoutId() {
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return R.layout.sud_game_rule_bottom_popup;
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}
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// 执行初始化操作,比如:findView,设置点击,或者任何你弹窗内的业务逻辑
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@Override
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protected void onCreate() {
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super.onCreate();
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ViewClicksAntiShake.clicksAntiShake(findViewById(R.id.sud_rule_close), new ViewClicksAntiShake.ViewClicksCallBack() {
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@Override
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public void onViewClicks() {
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dialog.dismiss();
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}
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});
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}
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}
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@ -0,0 +1,32 @@
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package com.yunbao.common.dialog;
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import android.content.Context;
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import androidx.annotation.NonNull;
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import com.lxj.xpopup.core.CenterPopupView;
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import com.yunbao.common.R;
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import com.yunbao.common.views.weight.ViewClicksAntiShake;
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public class SudGameRulePopup extends CenterPopupView {
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public SudGameRulePopup(@NonNull Context context) {
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super(context);
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}
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@Override
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protected int getImplLayoutId() {
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return R.layout.sud_game_rule_popup;
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}
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// 执行初始化操作,比如:findView,设置点击,或者任何你弹窗内的业务逻辑
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@Override
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protected void onCreate() {
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super.onCreate();
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ViewClicksAntiShake.clicksAntiShake(findViewById(R.id.sud_rule_close), new ViewClicksAntiShake.ViewClicksCallBack() {
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@Override
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public void onViewClicks() {
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dialog.dismiss();
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}
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});
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}
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}
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@ -49,12 +49,13 @@
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android:src="@mipmap/icon_interactive_game__add" />
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<ImageView
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android:id="@+id/sud_rule_bottom"
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android:layout_width="30dp"
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android:layout_height="30dp"
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android:layout_marginTop="8dp"
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android:layout_marginEnd="17dp"
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android:src="@mipmap/icon_interactive_game__ranking"
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android:visibility="gone" />
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android:src="@mipmap/icon_sud_rule_bottom"
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android:visibility="visible" />
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</LinearLayout>
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<LinearLayout
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100
common/src/main/res/layout/sud_game_rule_bottom_popup.xml
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100
common/src/main/res/layout/sud_game_rule_bottom_popup.xml
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@ -0,0 +1,100 @@
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<?xml version="1.0" encoding="utf-8"?>
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<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
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android:layout_width="match_parent"
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android:layout_height="450dp"
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android:background="@drawable/bg_live_sud_list"
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android:orientation="vertical">
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<FrameLayout
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:orientation="vertical">
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<androidx.appcompat.widget.LinearLayoutCompat
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_marginTop="32dp"
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android:orientation="vertical">
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<TextView
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_gravity="center_horizontal"
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android:text="@string/regular_bubble"
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android:textColor="#FFFFFF"
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android:textSize="24sp" />
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<TextView
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_marginStart="21dp"
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android:layout_marginTop="18dp"
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android:layout_marginEnd="21dp"
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android:ellipsize="end"
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android:maxLines="3"
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android:text="@string/sud_in_game_rule_hint1"
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android:textColor="#FFFFFF"
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android:textSize="14sp" />
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<TextView
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_marginStart="21dp"
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android:layout_marginTop="12dp"
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android:layout_marginEnd="21dp"
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android:ellipsize="end"
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android:maxLines="4"
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android:text="@string/sud_in_game_rule_hint2"
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android:textColor="@color/white"
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android:textSize="14sp" />
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<TextView
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_marginStart="21dp"
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android:layout_marginTop="12dp"
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android:layout_marginEnd="21dp"
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android:ellipsize="end"
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android:maxLines="3"
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android:text="@string/sud_in_game_rule_hint3"
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android:textColor="@color/white"
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android:textSize="14sp" />
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<TextView
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_marginStart="21dp"
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android:layout_marginTop="12dp"
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android:layout_marginEnd="21dp"
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android:ellipsize="end"
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android:maxLines="5"
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android:text="@string/sud_in_game_rule_hint4"
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android:textColor="@color/white"
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android:textSize="14sp" />
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<TextView
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_marginStart="21dp"
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android:layout_marginTop="12dp"
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android:layout_marginEnd="21dp"
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android:layout_marginBottom="22dp"
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android:ellipsize="end"
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android:maxLines="2"
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android:text="@string/sud_in_game_rule_hint5"
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android:textColor="@color/white"
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android:textSize="14sp" />
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</androidx.appcompat.widget.LinearLayoutCompat>
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<ImageView
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android:id="@+id/sud_rule_close"
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android:layout_width="30dp"
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android:layout_height="30dp"
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android:layout_marginStart="15dp"
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android:layout_marginTop="10dp"
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android:layout_marginEnd="12dp"
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android:src="@mipmap/icon_sud_rule_close_bottom" />
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</FrameLayout>
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</LinearLayout>
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109
common/src/main/res/layout/sud_game_rule_popup.xml
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109
common/src/main/res/layout/sud_game_rule_popup.xml
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@ -0,0 +1,109 @@
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<?xml version="1.0" encoding="utf-8"?>
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<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:app="http://schemas.android.com/apk/res-auto"
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android:layout_width="match_parent"
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android:layout_height="match_parent"
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android:background="@color/transparent"
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android:orientation="vertical">
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<androidx.cardview.widget.CardView
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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app:cardCornerRadius="4dp"
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android:layout_marginStart="17dp"
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android:layout_marginEnd="17dp"
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app:cardElevation="12dp">
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<FrameLayout
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:orientation="vertical">
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<androidx.appcompat.widget.LinearLayoutCompat
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_marginTop="32dp"
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android:orientation="vertical">
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<TextView
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_gravity="center_horizontal"
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android:text="@string/regular_bubble"
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android:textColor="#FFA800"
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android:textSize="24sp" />
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<TextView
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_marginStart="10dp"
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android:layout_marginTop="18dp"
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android:layout_marginEnd="10dp"
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android:ellipsize="end"
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android:maxLines="3"
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android:text="@string/sud_in_game_rule_hint1"
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android:textColor="#333333"
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android:textSize="14sp" />
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<TextView
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_marginStart="10dp"
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android:layout_marginTop="12dp"
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android:layout_marginEnd="10dp"
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android:ellipsize="end"
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android:maxLines="4"
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android:text="@string/sud_in_game_rule_hint2"
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android:textColor="#333333"
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android:textSize="14sp" />
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<TextView
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_marginStart="10dp"
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android:layout_marginTop="12dp"
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android:layout_marginEnd="10dp"
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android:ellipsize="end"
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android:maxLines="3"
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android:text="@string/sud_in_game_rule_hint3"
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android:textColor="#333333"
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android:textSize="14sp" />
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<TextView
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_marginStart="10dp"
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android:layout_marginTop="12dp"
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android:layout_marginEnd="10dp"
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android:ellipsize="end"
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android:maxLines="5"
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android:text="@string/sud_in_game_rule_hint4"
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android:textColor="#333333"
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android:textSize="14sp" />
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<TextView
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_marginStart="10dp"
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android:layout_marginTop="12dp"
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android:layout_marginEnd="10dp"
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android:layout_marginBottom="42dp"
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android:ellipsize="end"
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android:maxLines="2"
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android:text="@string/sud_in_game_rule_hint5"
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android:textColor="#333333"
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android:textSize="14sp" />
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</androidx.appcompat.widget.LinearLayoutCompat>
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<ImageView
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android:id="@+id/sud_rule_close"
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android:layout_width="24dp"
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android:layout_height="24dp"
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android:layout_gravity="end"
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android:layout_marginTop="10dp"
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android:layout_marginEnd="12dp"
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android:src="@mipmap/icon_sud_rule_close" />
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</FrameLayout>
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</androidx.cardview.widget.CardView>
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</LinearLayout>
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BIN
common/src/main/res/mipmap-xxhdpi/icon_sud_rule.png
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common/src/main/res/mipmap-xxhdpi/icon_sud_rule.png
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After Width: | Height: | Size: 4.0 KiB |
BIN
common/src/main/res/mipmap-xxhdpi/icon_sud_rule_bottom.png
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common/src/main/res/mipmap-xxhdpi/icon_sud_rule_bottom.png
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After Width: | Height: | Size: 3.6 KiB |
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common/src/main/res/mipmap-xxhdpi/icon_sud_rule_close.png
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common/src/main/res/mipmap-xxhdpi/icon_sud_rule_close.png
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After Width: | Height: | Size: 4.4 KiB |
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common/src/main/res/mipmap-xxhdpi/icon_sud_rule_close_bottom.png
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BIN
common/src/main/res/mipmap-xxhdpi/icon_sud_rule_close_bottom.png
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After Width: | Height: | Size: 1.3 KiB |
@ -1286,7 +1286,7 @@ Limited ride And limited avatar frame</string>
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<string name="gift_wall_entrance8_8">Equal love: The cumulative number of people who have given gifts to the anchor reaches 50 to light up this achievement;</string>
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<string name="gift_wall_entrance8_9">Gift machine: when the accumulated number of gifts reaches 1000, this achievement will be activated;</string>
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<string name="gift_wall_entrance8_10">Lighting Master: Unlock [Gift Wall] reaches 100 to light up this achievement.</string>
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<string name="regular_bubble">rule</string>
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<string name="regular_bubble">Rules</string>
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<string name="unlit_icon_hint2">The current event has not sent any gifts</string>
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<string name="rule_introduction">Rule introduction</string>
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<string name="gift_details_hint">Gift details</string>
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@ -1367,5 +1367,10 @@ Limited ride And limited avatar frame</string>
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<string name="currently_in_the_game">You are currently in the game, please return in a timely manner.\n Failure to return for a long time will be considered a surrender. \n During the minimization, it will not be able to switch between live rooms</string>
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<string name="the_live_room">Exiting the live room will synchronize with exiting the game room. \n Do you want to continue</string>
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<string name="sud_in_game_minimize">minimize</string>
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<string name="sud_in_game_rule_hint1">1. Interactive games are a new section provided by PDLIVE for users, who can participate in the game section on the homepage or in the live room;</string>
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<string name="sud_in_game_rule_hint2">2. Currently, we have launched \'GoBang\',\' Bumper car \',\' Flying Chess\', \'Minesweeping\', \'Dart Master\', and \'Monster Eliminating\'. We will provide more game types in the future. Stay tuned;</string>
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<string name="sud_in_game_rule_hint3">3. Users can customize the game threshold, which must be between 100 to 50000 gold beans or 10 to 1000 star coins, and the amount must be a multiple of 10;</string>
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<string name="sud_in_game_rule_hint4">4. At the beginning of the game, chips from participating users will be collected. After the game ends, 10% of the chips will be collected as tickets, and all remaining chips will be given to the winning users.In a draw, the corresponding chips will be deducted from the tickets and returned to the users;</string>
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<string name="sud_in_game_rule_hint5">5. The final interpretation right of the event belongs to PDLIVE.</string>
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</resources>
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@ -1364,4 +1364,9 @@
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<string name="currently_in_the_game">您正在遊戲中,請及時返回 長時間未返回將會視爲認輸哦</string>
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<string name="the_live_room">退出直播間將會同步退出遊戲房間 是否继续</string>
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<string name="sud_in_game_minimize">最小化</string>
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<string name="sud_in_game_rule_hint1">1、互動遊戲是PDLIVE為用戶提供的全新板塊,用戶可以在首頁【遊戲專區】或直播間內參與;</string>
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<string name="sud_in_game_rule_hint2">2、目前已上線【五子棋】、【碰碰我最強】、【飛行棋】、【扫雷】、【飞镖达人】、【怪兽消消乐】,後續將會提供更多遊戲種類,敬請期待;</string>
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<string name="sud_in_game_rule_hint3">3、用戶可自定義設定遊戲門檻,要求在100~50000金豆之間,數額必須為10的倍數;</string>
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<string name="sud_in_game_rule_hint4">4、遊戲開始時將會收取參與遊戲用戶的門檻金豆,在遊戲結束後,將收取10%的金豆作為門票,剩餘金豆將全部給予勝利用戶,平局時將會扣除相應金豆门票後返還給用戶;</string>
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<string name="sud_in_game_rule_hint5">5、活動最終解釋權歸PDLIVE所有。</string>
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</resources>
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@ -1363,4 +1363,9 @@
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<string name="currently_in_the_game">若您正在遊戲中,請及時返回\n長時間未返回將會視爲認輸哦\n【最小化期間將無法切換直播間】</string>
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<string name="the_live_room">退出直播間將會同步退出遊戲房間 是否继续</string>
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<string name="sud_in_game_minimize">最小化</string>
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<string name="sud_in_game_rule_hint1">1、互動遊戲是PDLIVE為用戶提供的全新板塊,用戶可以在首頁【遊戲專區】或直播間內參與;</string>
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<string name="sud_in_game_rule_hint2">2、目前已上線【五子棋】、【碰碰我最強】、【飛行棋】、【扫雷】、【飞镖达人】、【怪兽消消乐】,後續將會提供更多遊戲種類,敬請期待;</string>
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<string name="sud_in_game_rule_hint3">3、用戶可自定義設定遊戲門檻,要求在100~50000金豆之間,數額必須為10的倍數;</string>
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<string name="sud_in_game_rule_hint4">4、遊戲開始時將會收取參與遊戲用戶的門檻金豆,在遊戲結束後,將收取10%的金豆作為門票,剩餘金豆將全部給予勝利用戶,平局時將會扣除相應金豆门票後返還給用戶;</string>
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<string name="sud_in_game_rule_hint5">5、活動最終解釋權歸PDLIVE所有。</string>
|
||||
</resources>
|
||||
|
@ -1363,5 +1363,10 @@
|
||||
<string name="currently_in_the_game">若您正在遊戲中,請及時返回\n長時間未返回將會視爲認輸哦\n【最小化期間將無法切換直播間】</string>
|
||||
<string name="the_live_room">退出直播間將會同步退出遊戲房間\n是否继续</string>
|
||||
<string name="sud_in_game_minimize">最小化</string>
|
||||
<string name="sud_in_game_rule_hint1">1、互動遊戲是PDLIVE為用戶提供的全新板塊,用戶可以在首頁【遊戲專區】或直播間內參與;</string>
|
||||
<string name="sud_in_game_rule_hint2">2、目前已上線【五子棋】、【碰碰我最強】、【飛行棋】、【扫雷】、【飞镖达人】、【怪兽消消乐】,後續將會提供更多遊戲種類,敬請期待;</string>
|
||||
<string name="sud_in_game_rule_hint3">3、用戶可自定義設定遊戲門檻,要求在100~50000金豆之間,數額必須為10的倍數;</string>
|
||||
<string name="sud_in_game_rule_hint4">4、遊戲開始時將會收取參與遊戲用戶的門檻金豆,在遊戲結束後,將收取10%的金豆作為門票,剩餘金豆將全部給予勝利用戶,平局時將會扣除相應金豆门票後返還給用戶;</string>
|
||||
<string name="sud_in_game_rule_hint5">5、活動最終解釋權歸PDLIVE所有。</string>
|
||||
|
||||
</resources>
|
||||
|
@ -1285,7 +1285,7 @@ Limited ride And limited avatar frame</string>
|
||||
<string name="gift_wall_entrance8_8">Equal love: The cumulative number of people who have given gifts to the anchor reaches 50 to light up this achievement;</string>
|
||||
<string name="gift_wall_entrance8_9">Gift machine: when the accumulated number of gifts reaches 1000, this achievement will be activated;</string>
|
||||
<string name="gift_wall_entrance8_10">Lighting Master: Unlock [Gift Wall] reaches 100 to light up this achievement.</string>
|
||||
<string name="regular_bubble">rule</string>
|
||||
<string name="regular_bubble">Rules</string>
|
||||
<string name="codex">Illustrated book</string>
|
||||
<string name="honorary_achievement">Honor achievement</string>
|
||||
<string name="lit_icon">Lit up</string>
|
||||
@ -1371,4 +1371,9 @@ Limited ride And limited avatar frame</string>
|
||||
<string name="sud_in_game">IN GAME</string>
|
||||
<string name="sud_in_game_minimize">minimize</string>
|
||||
<string name="sud_in_game_random_name">随机</string>
|
||||
<string name="sud_in_game_rule_hint1">1. Interactive games are a new section provided by PDLIVE for users, who can participate in the game section on the homepage or in the live room;</string>
|
||||
<string name="sud_in_game_rule_hint2">2. Currently, we have launched \'GoBang\',\' Bumper car \',\' Flying Chess\', \'Minesweeping\', \'Dart Master\', and \'Monster Eliminating\'. We will provide more game types in the future. Stay tuned;</string>
|
||||
<string name="sud_in_game_rule_hint3">3. Users can customize the game threshold, which must be between 100 to 50000 gold beans or 10 to 1000 star coins, and the amount must be a multiple of 10;</string>
|
||||
<string name="sud_in_game_rule_hint4">4. At the beginning of the game, chips from participating users will be collected. After the game ends, 10% of the chips will be collected as tickets, and all remaining chips will be given to the winning users.In a draw, the corresponding chips will be deducted from the tickets and returned to the users;</string>
|
||||
<string name="sud_in_game_rule_hint5">5. The final interpretation right of the event belongs to PDLIVE.</string>
|
||||
</resources>
|
||||
|
@ -1,6 +1,7 @@
|
||||
package com.yunbao.main.views;
|
||||
|
||||
import android.animation.ObjectAnimator;
|
||||
import android.app.Activity;
|
||||
import android.content.DialogInterface;
|
||||
import android.content.Intent;
|
||||
import android.text.TextUtils;
|
||||
@ -27,6 +28,7 @@ import com.yunbao.common.bean.SudRoomListModel;
|
||||
import com.yunbao.common.custom.CommonRefreshView;
|
||||
import com.yunbao.common.dialog.CreateSudGamePopup;
|
||||
import com.yunbao.common.dialog.SudGameListSelectPopup;
|
||||
import com.yunbao.common.dialog.SudGameRulePopup;
|
||||
import com.yunbao.common.dialog.SudGameSearchDialogPopup;
|
||||
import com.yunbao.common.event.RoomHolderTypeEvent;
|
||||
import com.yunbao.common.event.SudGameListEvent;
|
||||
@ -38,6 +40,8 @@ import com.yunbao.common.http.live.LiveNetManager;
|
||||
import com.yunbao.common.interfaces.OnItemClickListener;
|
||||
import com.yunbao.common.manager.IMLoginManager;
|
||||
import com.yunbao.common.utils.Bus;
|
||||
import com.yunbao.common.utils.DeviceUtils;
|
||||
import com.yunbao.common.utils.DpUtil;
|
||||
import com.yunbao.common.utils.ToastUtil;
|
||||
import com.yunbao.common.views.weight.ViewClicksAntiShake;
|
||||
import com.yunbao.main.R;
|
||||
@ -295,6 +299,15 @@ public class MainHomeGameViewHolder extends AbsMainHomeChildViewHolder implement
|
||||
|
||||
}
|
||||
});
|
||||
ViewClicksAntiShake.clicksAntiShake(findViewById(R.id.sud_rule), new ViewClicksAntiShake.ViewClicksCallBack() {
|
||||
@Override
|
||||
public void onViewClicks() {
|
||||
new XPopup.Builder(mContext)
|
||||
.enableDrag(false)
|
||||
.maxWidth(DeviceUtils.getScreenHeight((Activity) mContext) - DpUtil.dp2px(34))
|
||||
.asCustom(new SudGameRulePopup(mContext)).show();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void initData() {
|
||||
@ -415,6 +428,7 @@ public class MainHomeGameViewHolder extends AbsMainHomeChildViewHolder implement
|
||||
public void onPause() {
|
||||
super.onPause();
|
||||
}
|
||||
|
||||
@Subscribe(threadMode = ThreadMode.MAIN)
|
||||
public void onSudGameListRefreshEvent(SudGameListRefreshEvent event) {
|
||||
mRefreshView.initData();
|
||||
|
@ -42,12 +42,13 @@
|
||||
android:src="@mipmap/icon_home_interactive_game_add" />
|
||||
|
||||
<ImageView
|
||||
android:id="@+id/sud_rule"
|
||||
android:layout_width="30dp"
|
||||
android:layout_height="30dp"
|
||||
android:layout_marginTop="8dp"
|
||||
android:layout_marginEnd="17dp"
|
||||
android:src="@mipmap/icon_home_interactive_game_ranking"
|
||||
android:visibility="gone" />
|
||||
android:src="@mipmap/icon_sud_rule"
|
||||
android:visibility="visible" />
|
||||
</LinearLayout>
|
||||
|
||||
<LinearLayout
|
||||
|
Loading…
Reference in New Issue
Block a user