SudFSMMGDecorator 和并PD的跳转修复
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@ -10,6 +10,7 @@ import android.util.Log;
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import com.blankj.utilcode.util.LogUtils;
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import com.blankj.utilcode.util.LogUtils;
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import com.yunbao.common.event.CheckRemainingBalanceEvent;
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import com.yunbao.common.event.CheckRemainingBalanceEvent;
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import com.yunbao.common.sud.decorator.game.JumpEvent;
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import com.yunbao.common.sud.state.SudMGPMGState;
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import com.yunbao.common.sud.state.SudMGPMGState;
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import com.yunbao.common.utils.Bus;
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import com.yunbao.common.utils.Bus;
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import com.yunbao.common.utils.ISudFSMStateHandleUtils;
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import com.yunbao.common.utils.ISudFSMStateHandleUtils;
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@ -372,6 +373,7 @@ public class SudFSMMGDecorator implements ISudFSMMG {
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} else {
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} else {
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listener.onGameMGCommonGameCreateOrder(handle, mgCommonGameCreateOrder);
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listener.onGameMGCommonGameCreateOrder(handle, mgCommonGameCreateOrder);
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}
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}
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JumpEvent.hit(mgCommonGameCreateOrder);
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break;
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break;
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case SudMGPMGState.MG_COMMON_PLAYER_ROLE_ID: // 26. 游戏通知app玩家角色(仅对狼人杀有效)
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case SudMGPMGState.MG_COMMON_PLAYER_ROLE_ID: // 26. 游戏通知app玩家角色(仅对狼人杀有效)
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SudMGPMGState.MGCommonPlayerRoleId mgCommonPlayerRoleId = SudJsonUtils.fromJson(dataJson, SudMGPMGState.MGCommonPlayerRoleId.class);
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SudMGPMGState.MGCommonPlayerRoleId mgCommonPlayerRoleId = SudJsonUtils.fromJson(dataJson, SudMGPMGState.MGCommonPlayerRoleId.class);
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