pandorapan/TabLayout/src/main/java/com/angcyo/tablayout/AbsDslDrawable.kt

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5.1 KiB
Kotlin
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2024-08-01 13:08:08 +08:00
package com.angcyo.tablayout
import android.content.Context
import android.content.res.ColorStateList
import android.graphics.*
import android.graphics.drawable.Drawable
import android.text.TextPaint
import android.util.AttributeSet
import android.view.View
import androidx.core.view.ViewCompat
/**
* 基础自绘Drawable
* Email:angcyo@126.com
* @author angcyo
* @date 2019/11/25
* Copyright (c) 2019 ShenZhen O&M Cloud Co., Ltd. All rights reserved.
*/
abstract class AbsDslDrawable : Drawable() {
companion object {
/**不绘制*/
const val DRAW_TYPE_DRAW_NONE = 0x00
/**[android.view.View.draw]*/
const val DRAW_TYPE_DRAW_AFTER = 0x01
const val DRAW_TYPE_DRAW_BEFORE = 0x02
/**[android.view.View.onDraw]*/
const val DRAW_TYPE_ON_DRAW_AFTER = 0x04
const val DRAW_TYPE_ON_DRAW_BEFORE = 0x08
}
/**画笔*/
val textPaint: TextPaint by lazy {
TextPaint(Paint.ANTI_ALIAS_FLAG).apply {
isFilterBitmap = true
style = Paint.Style.FILL
textSize = 12 * dp
}
}
val drawRect = Rect()
val drawRectF = RectF()
/**需要在那个方法中触发绘制*/
var drawType = DRAW_TYPE_ON_DRAW_AFTER
/**xml属性读取*/
open fun initAttribute(
context: Context,
attributeSet: AttributeSet? = null
) {
//val typedArray = context.obtainStyledAttributes(attributeSet, R.styleable.xxx)
//typedArray.recycle()
}
//<editor-fold desc="View相关方法">
/**附着的[View]*/
val attachView: View?
get() = if (callback is View) callback as? View else null
val isInEditMode: Boolean
get() = attachView?.isInEditMode ?: false
val paddingLeft: Int
get() = attachView?.paddingLeft ?: 0
val paddingRight: Int
get() = attachView?.paddingRight ?: 0
val paddingTop: Int
get() = attachView?.paddingTop ?: 0
val paddingBottom: Int
get() = attachView?.paddingBottom ?: 0
val viewHeight: Int
get() = attachView?.measuredHeight ?: 0
val viewWidth: Int
get() = attachView?.measuredWidth ?: 0
val viewDrawHeight: Int
get() = viewHeight - paddingTop - paddingBottom
val viewDrawWidth: Int
get() = viewWidth - paddingLeft - paddingRight
val isViewRtl: Boolean
get() = attachView != null && ViewCompat.getLayoutDirection(attachView!!) == ViewCompat.LAYOUT_DIRECTION_RTL
//</editor-fold desc="View相关方法">
//<editor-fold desc="基类方法">
/**核心方法, 绘制*/
override fun draw(canvas: Canvas) {
}
override fun getIntrinsicWidth(): Int {
return super.getIntrinsicWidth()
}
override fun getMinimumWidth(): Int {
return super.getMinimumWidth()
}
override fun getIntrinsicHeight(): Int {
return super.getIntrinsicHeight()
}
override fun getMinimumHeight(): Int {
return super.getMinimumHeight()
}
override fun setAlpha(alpha: Int) {
if (textPaint.alpha != alpha) {
textPaint.alpha = alpha
invalidateSelf()
}
}
override fun getAlpha(): Int {
return textPaint.alpha
}
override fun setBounds(left: Int, top: Int, right: Int, bottom: Int) {
super.setBounds(left, top, right, bottom)
}
override fun setBounds(bounds: Rect) {
super.setBounds(bounds)
}
//不透明度
override fun getOpacity(): Int {
return if (alpha < 255) PixelFormat.TRANSLUCENT else PixelFormat.OPAQUE
}
override fun getColorFilter(): ColorFilter? {
return textPaint.colorFilter
}
override fun setColorFilter(colorFilter: ColorFilter?) {
textPaint.colorFilter = colorFilter
invalidateSelf()
}
override fun mutate(): Drawable {
return super.mutate()
}
override fun setDither(dither: Boolean) {
textPaint.isDither = dither
invalidateSelf()
}
override fun setFilterBitmap(filter: Boolean) {
textPaint.isFilterBitmap = filter
invalidateSelf()
}
override fun isFilterBitmap(): Boolean {
return textPaint.isFilterBitmap
}
override fun onBoundsChange(bounds: Rect) {
super.onBoundsChange(bounds)
}
override fun onLevelChange(level: Int): Boolean {
return super.onLevelChange(level)
}
override fun onStateChange(state: IntArray): Boolean {
return super.onStateChange(state)
}
override fun setTintList(tint: ColorStateList?) {
super.setTintList(tint)
}
override fun setTintMode(tintMode: PorterDuff.Mode?) {
super.setTintMode(tintMode)
}
override fun setTintBlendMode(blendMode: BlendMode?) {
super.setTintBlendMode(blendMode)
}
override fun setHotspot(x: Float, y: Float) {
super.setHotspot(x, y)
}
override fun setHotspotBounds(left: Int, top: Int, right: Int, bottom: Int) {
super.setHotspotBounds(left, top, right, bottom)
}
override fun getHotspotBounds(outRect: Rect) {
super.getHotspotBounds(outRect)
}
//</editor-fold desc="基类方法">
}