This commit is contained in:
2025-12-11 23:34:17 +08:00
commit 8caa4ec1bb
49 changed files with 1138 additions and 0 deletions

1
app/.gitignore vendored Normal file
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/build

49
app/build.gradle.kts Normal file
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plugins {
alias(libs.plugins.android.application)
alias(libs.plugins.kotlin.android)
}
android {
namespace = "com.yutou.xboxcontrol"
compileSdk {
version = release(36)
}
defaultConfig {
applicationId = "com.yutou.xboxcontrol"
minSdk = 24
targetSdk = 36
versionCode = 1
versionName = "1.0"
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
isMinifyEnabled = false
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"),
"proguard-rules.pro"
)
}
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_11
targetCompatibility = JavaVersion.VERSION_11
}
kotlinOptions {
jvmTarget = "11"
}
}
dependencies {
implementation(libs.androidx.core.ktx)
implementation(libs.androidx.appcompat)
implementation(libs.material)
implementation(libs.androidx.activity)
implementation(libs.androidx.constraintlayout)
testImplementation(libs.junit)
androidTestImplementation(libs.androidx.junit)
androidTestImplementation(libs.androidx.espresso.core)
}

21
app/proguard-rules.pro vendored Normal file
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# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

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package com.yutou.xboxcontrol
import androidx.test.platform.app.InstrumentationRegistry
import androidx.test.ext.junit.runners.AndroidJUnit4
import org.junit.Test
import org.junit.runner.RunWith
import org.junit.Assert.*
/**
* Instrumented test, which will execute on an Android device.
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
@RunWith(AndroidJUnit4::class)
class ExampleInstrumentedTest {
@Test
fun useAppContext() {
// Context of the app under test.
val appContext = InstrumentationRegistry.getInstrumentation().targetContext
assertEquals("com.yutou.xboxcontrol", appContext.packageName)
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<uses-feature android:name="android.hardware.usb.host" android:required="true" />
<application
android:allowBackup="true"
android:dataExtractionRules="@xml/data_extraction_rules"
android:fullBackupContent="@xml/backup_rules"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/Theme.TestXboxControl">
<activity
android:name=".MainActivity"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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package com.yutou.xboxcontrol
import android.app.PendingIntent
import android.content.Intent
import android.hardware.usb.UsbDevice
import android.hardware.usb.UsbManager
import android.os.Bundle
import android.util.Log
import android.view.InputDevice
import android.widget.Button
import androidx.activity.enableEdgeToEdge
import androidx.appcompat.app.AppCompatActivity
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
import com.google.android.material.textview.MaterialTextView
class MainActivity : AppCompatActivity() {
//通过插拔USB设备并打印UsbDevice.getProductId()和UsbDevice.getVendorId()获取小鸡手柄的设备ID实际你们应该有一套手柄常见vid和pid吧
val vid = 13623
val pid = 4114
lateinit var usbManager: UsbManager
val ACTION_USB_PERMISSION: String = "com.example.usbcontrol.USB_PERMISSION"
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
enableEdgeToEdge()
setContentView(R.layout.activity_main)
ViewCompat.setOnApplyWindowInsetsListener(findViewById(R.id.main)) { v, insets ->
val systemBars = insets.getInsets(WindowInsetsCompat.Type.systemBars())
v.setPadding(systemBars.left, systemBars.top, systemBars.right, systemBars.bottom)
insets
}
val textView=findViewById<MaterialTextView>(R.id.text)
usbManager = getSystemService(USB_SERVICE) as UsbManager
findViewById<Button>(R.id.button).setOnClickListener { _ ->
run {
textView.text="Wait"
val sb=StringBuilder()
usbManager.deviceList?.forEach { it ->
run {
Log.d("USB", "设备ID${it.value.deviceName} , 设备vid:${it.value.vendorId} , 设备pid:${it.value.productId}")
sb.append("设备ID${it.value.deviceName} , 设备vid:${it.value.vendorId} , 设备pid:${it.value.productId}\n")
if (it.value.productId == pid && it.value.vendorId == vid) {
requestPermission(it.value)
}
}
}
textView.text=sb.toString()
}
}
findViewById<Button>(R.id.button2).setOnClickListener { _ ->
run {
textView.text="Wait"
val deviceIds = InputDevice.getDeviceIds()
val sb=StringBuilder()
deviceIds.forEach { it->
run {
InputDevice.getDevice(it)?.let { device ->
run {
Log.e("USB", "设备ID${device.id} , 设备vid:${device.vendorId} , 设备pid:${device.productId}")
sb.append("设备ID${device.id} , 设备vid:${device.vendorId} , 设备pid:${device.productId}\n")
}
}
}
}
textView.text=sb.toString()
}
}
}
// 申请控制USB设备
fun requestPermission(device: UsbDevice) {
val permissionIntent = PendingIntent.getBroadcast(
this,
0,
Intent(ACTION_USB_PERMISSION),
PendingIntent.FLAG_IMMUTABLE
)
if (usbManager.hasPermission(device)) {
connectUsb(device)
} else {
usbManager.requestPermission(device, permissionIntent)
}
}
fun connectUsb(device: UsbDevice) {
val connection = usbManager.openDevice(device)
if (connection == null) {
Log.e("USB", "连接失败")
return
}
// 这里后续应该就是手柄协议之类的了,我不懂手柄协议,所以后续我就不写了
}
}

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android:width="108dp"
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android:viewportWidth="108"
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<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/main"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<TextView
android:id="@+id/text"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Hello World!"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintVertical_bias="0.257" />
<Button
android:id="@+id/button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginBottom="331dp"
android:text="通过USB设备获取"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent" />
<Button
android:id="@+id/button2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="18dp"
android:text="通过游戏控制器"
app:layout_constraintStart_toStartOf="@+id/button"
app:layout_constraintTop_toBottomOf="@+id/button" />
</androidx.constraintlayout.widget.ConstraintLayout>

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
<monochrome android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
<monochrome android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>

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<resources xmlns:tools="http://schemas.android.com/tools">
<!-- Base application theme. -->
<style name="Base.Theme.TestXboxControl" parent="Theme.Material3.DayNight.NoActionBar">
<!-- Customize your dark theme here. -->
<!-- <item name="colorPrimary">@color/my_dark_primary</item> -->
</style>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="black">#FF000000</color>
<color name="white">#FFFFFFFF</color>
</resources>

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<resources>
<string name="app_name">TestXboxControl</string>
</resources>

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<resources xmlns:tools="http://schemas.android.com/tools">
<!-- Base application theme. -->
<style name="Base.Theme.TestXboxControl" parent="Theme.Material3.DayNight.NoActionBar">
<!-- Customize your light theme here. -->
<!-- <item name="colorPrimary">@color/my_light_primary</item> -->
</style>
<style name="Theme.TestXboxControl" parent="Base.Theme.TestXboxControl" />
</resources>

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<?xml version="1.0" encoding="utf-8"?><!--
Sample backup rules file; uncomment and customize as necessary.
See https://developer.android.com/guide/topics/data/autobackup
for details.
Note: This file is ignored for devices older than API 31
See https://developer.android.com/about/versions/12/backup-restore
-->
<full-backup-content>
<!--
<include domain="sharedpref" path="."/>
<exclude domain="sharedpref" path="device.xml"/>
-->
</full-backup-content>

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<?xml version="1.0" encoding="utf-8"?><!--
Sample data extraction rules file; uncomment and customize as necessary.
See https://developer.android.com/about/versions/12/backup-restore#xml-changes
for details.
-->
<data-extraction-rules>
<cloud-backup>
<!-- TODO: Use <include> and <exclude> to control what is backed up.
<include .../>
<exclude .../>
-->
</cloud-backup>
<!--
<device-transfer>
<include .../>
<exclude .../>
</device-transfer>
-->
</data-extraction-rules>

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package com.yutou.xboxcontrol
import org.junit.Test
import org.junit.Assert.*
/**
* Example local unit test, which will execute on the development machine (host).
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
class ExampleUnitTest {
@Test
fun addition_isCorrect() {
assertEquals(4, 2 + 2)
}
}