优化启动时会闪一下的问题
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.gitignore
vendored
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.gitignore
vendored
@ -1,7 +1,7 @@
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*.iml
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*.iml
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.gradle
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.gradle
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/local.properties
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/local.properties
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/.idea
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/.idea/
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/.idea/caches
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/.idea/caches
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/.idea/libraries
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/.idea/libraries
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/.idea/modules.xml
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/.idea/modules.xml
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@ -1,5 +1,6 @@
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package com.yutou.popdialog
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package com.yutou.popdialog
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import android.animation.Animator
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import android.animation.ObjectAnimator
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import android.animation.ObjectAnimator
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import android.annotation.SuppressLint
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import android.annotation.SuppressLint
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import android.app.Activity
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import android.app.Activity
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@ -64,6 +65,7 @@ class POPDialog : Dialog {
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)
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)
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windowParams.gravity = Gravity.BOTTOM
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windowParams.gravity = Gravity.BOTTOM
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view.layoutParams = windowParams
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view.layoutParams = windowParams
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view.y=+POPDialogUtils.getDisplay(activityContext).mode.physicalHeight.toFloat()
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mainView.addView(view)
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mainView.addView(view)
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super.setContentView(mainView)
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super.setContentView(mainView)
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}
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}
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@ -174,16 +176,35 @@ class POPDialog : Dialog {
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* @param expansion true 展开 false 拉下
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* @param expansion true 展开 false 拉下
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*/
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*/
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private fun expansion(expansion: Boolean) {
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private fun expansion(expansion: Boolean) {
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if (showModel == 0 && !expansion) {
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finish()
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return
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}
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val viewAnim = if (expansion) {
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val viewAnim = if (expansion) {
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ObjectAnimator.ofFloat(view, "translationY", 0f).setDuration(300L)
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ObjectAnimator.ofFloat(view, "translationY", 0f).setDuration(300L)
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} else {
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} else {
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ObjectAnimator.ofFloat(view, "translationY", expansionY).setDuration(300L)
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ObjectAnimator.ofFloat(view, "translationY", expansionY).setDuration(300L)
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}
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}
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showModel = if (expansion) {
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1
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viewAnim.addListener(object : Animator.AnimatorListener {
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} else {
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override fun onAnimationStart(p0: Animator?) {
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0
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}
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}
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override fun onAnimationEnd(p0: Animator?) {
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showModel = if (expansion) {
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1
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} else {
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0
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}
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}
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override fun onAnimationCancel(p0: Animator?) {
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}
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override fun onAnimationRepeat(p0: Animator?) {
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}
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})
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viewAnim.start()
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viewAnim.start()
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}
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}
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@ -267,6 +288,10 @@ class POPDialog : Dialog {
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view.startAnimation(animation)
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view.startAnimation(animation)
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}
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}
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override fun onTouchEvent(event: MotionEvent): Boolean {
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return touch.onTouchEvent(event)
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}
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/**
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/**
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* 触摸事件
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* 触摸事件
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*/
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*/
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